A local game server is an extremely common approach to implementing multiplayer gaming in the gaming industry, for example, in the game Left 4 Dead 2. A local server allows any particular player to conduct a multiplayer game session, which can also be joined by other players on their computer. In practice, the game developer allows their game to actually run a server on the player's computer (which hosts the multiplayer game) and allows the host (the player who started the server) to broadcast to other people that their server is available for them to join and play on. In this way, any player anywhere in the world can theoretically organize a multiplayer game session that can be joined by their friends.
What is the difference between local and official servers?
An official dedicated server is the use of a third-party server or a server hosted by Valve (the developers of the Left 4 Dead series). It has the necessary parameters that are convenient for all players.
Local server - the player who opened the server (host) is not affiliated with other developers and hosting companies. All players rely on it and its connections. A local network allows you to use sourcemod. Below, we will tell you more about local servers.
SourceMod is a server modification that provides server administrators with a more powerful scripting and administration platform
What are the benefits of server control?
More control of the players over the server: This approach allows players to have more discrete control over game sessions and servers. Players can implement "game modifications" or "custom server implementations", depending on what the developer allows.
Is it cheaper than taking a dedicated hosting?
No additional operating costs: Since the player hosts the server on their own device, such as a PC, there are no additional costs associated with running this multiplayer server. Easier to scale: Since developers don't have to manage how and when multiplayer servers are created, this type of multiplayer game server is much easier to scale. Developers don't have to deal with the nitty-gritty of how many servers can be launched to meet player demand.
What are the disadvantages of protection? The ability of players to cheat
Very little control by the developer: Because servers are managed on players' local computers, it is difficult for developers to control or "supervise" player actions. This is generally fine for cooperative games, but can be a big problem for competitive games where cheating (using cheats and hacks) can easily disrupt gameplay.
How does the host affect server activation?
Since game sessions are held on the local computers of individual players, if the player-organizer (host) disconnects from the game session for any reason (power outage, Internet connection problems, etc.), the session may end for all players. There are several ways to mitigate this problem, but it can be a very troublesome task to design, especially for a full server, let alone a co-op.
Now you know about designing your local Left 4 Dead 2 server, for playing with friends or with other players. We wish you success! Play together with GODLIKE.
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