Tips and Advice for Early Game in Manor Lords

Last modified on 03 June 2024 in
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Spartak Itskovich

Spartak Itskovich

Game Content Writer

Tips for Early Stages of the Game:

Best Structures for Resource Collection and Storage

  • Initially, focus on building critical structures: construct a granary, then a warehouse, a logging camp, and a lumberjack's hut. Postpone the development of residential areas until these essential buildings are completed. Also, avoid converting temporary shelters for the homeless into permanent worker camps.

Early Stage Agriculture

  • At the early stages, it’s better to avoid agricultural activities due to their demands. Rely on hunting and gathering, as well as small-scale farming, such as gardens and chicken coops. Be sure to mark areas with fertile soil for future agricultural use.

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When to Start Building Residential Areas and Food Production Facilities

  • Erect a hunting lodge as soon as you have a granary, especially if there are deer nearby. Set up a gatherer's hut if there are berry sources close; however, if possible, prioritize other backyard developments first.

When to Establish a Market

Establish a market after developing residential areas to ensure the distribution of goods among the population. Without a market, essential goods such as food, firewood, and clothing will not be distributed. It is crucial to understand that markets affect supply based on the availability of goods. If all needs are met, all areas in the region will be serviced regardless of their proximity, but those closer to the market will be serviced first. Also, consider other variables, such as transporting goods to market stalls and the availability of stalls for different goods, which can affect market efficiency. Address these factors if there are issues with meeting needs in your area.

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Establishing a Church and Other Social Structures Early On

With standard game settings, having a church in the first year is not critical but becomes necessary when you want to upgrade residential areas to the second level. A food kiosk offering a variety of food initially will help increase the village's popularity, facilitating the introduction of new buildings such as a leather factory.

TIP

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Construction and Expansion Organization Tips

Halting the Construction of New Structures

Often, the cause of delays in building new structures is a lack of construction materials, especially when several projects are underway simultaneously. Workers are known to redistribute resources between different construction sites.

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Recommendations for Building Defensive Walls

Limit the construction of castle or manor walls to the area immediately surrounding these structures and those planned by the castle project. The implementation of city walls is planned for the next stages of game development, so attempting to include all settlements within their perimeter can restrict access to these buildings.

Agricultural Tips

To start farming activities, you need to build a farmhouse and allocate a place for fields. The farmhouse is crucial for converting wheat into grain, which is then processed into flour at the mill. Families need to be assigned to work on the farm, engaging in plowing, sowing, and harvesting at specified times. If you decide to implement the heavy plow technology with oxen, you need to install the plow in the farmhouse first and then assign an ox for the work. There is a known issue with inaccurate yield forecasts in September, so the actual harvest may be less than expected. The field's fertility at the start of the game is at its maximum but decreases over time. Leaving the field fallow for one season and rotating crops can help restore fertility to its original level.

TIP

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