How to setup Minecraft Waterfall server

Last modified on 07 November 2024 in Running a server
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Valeriy Stereo

Valeriy Stereo

CCO, Creative Director

IMPORTANT

When running on Minecraft servers hosting behind a proxy like Velocity or Waterfall, it requires them to be set to offline-mode. Normally hosting companies will not provide support for offline mode servers, but in this case it is required for the proxy to function properly. It will act as the gateway to your servers and handle authentication for you.

IMPORTANT

We recommend you configure BungeeGuard to secure your backend servers.

Downloading Waterfall Minecraft

To get started with Waterfall, you need to download their latest jar from their downloads page.

When you have downloaded their latest server jar file, then you can upload it to your waterfall server when it's created on the next step.

Server split Waterfall Minecraft server

You can use the Server Split feature that Godlike has developed to create a waterfall proxy server on Godlike panel. You can see in the below image how you can do so. You need to click on one of your servers to be able to see the server split menu on the left side.

This is how it looks when you're creating your waterfall Minecraft server in the server split menu.

After you've created the waterfall Minecraft server in your server split, you'll be able to see the server on your server overview on Godlike panel.

Configure Waterfall Minecraft

Before you setup this section, change the primary port for your backend servers to something other than 25565. 25565 is the default minecraft port and should be reserved for your Waterfall server as it is what players are actually connecting to when they try and connect to your network.

You need to start it one time and shut it down afterwards to generate all the files needed to be able to configure waterfall.

Afterwards it will look like this:

We'll configure waterfall in the config.yml file.

This is how a standard waterfall configuration will look like:

connection_throttle: 4000
connection_throttle_limit: 3
timeout: 30000
stats: d06cf9e1-441c-441f-8a5b-60a5c6bdccc0
permissions:
  default:
    - bungeecord.command.server
    - bungeecord.command.list
  admin:
    - bungeecord.command.alert
    - bungeecord.command.end
    - bungeecord.command.ip
    - bungeecord.command.reload
network_compression_threshold: 256
servers:
  lobby:
    motd: "&1Just another Waterfall - Forced Host"
    address: localhost:25565
    restricted: false
player_limit: -1
prevent_proxy_connections: false
server_connect_timeout: 5000
remote_ping_timeout: 5000
forge_support: true
remote_ping_cache: -1
log_commands: false
log_pings: true
ip_forward: false
disabled_commands:
  - disabledcommandhere
groups:
  md_5:
    - admin
listeners:
  - host: 0.0.0.0:25565
    query_port: 25573
    motd: "&1Another Bungee server"
    max_players: 1
    force_default_server: false
    tab_size: 60
    forced_hosts:
      pvp.md-5.net: pvp
    tab_list: GLOBAL_PING
    bind_local_address: true
    ping_passthrough: false
    query_enabled: false
    proxy_protocol: false
    priorities:
      - lobby
online_mode: true

You need to have 3 servers in total to be able to use a proxy server. 1 proxy server and 2 backend servers.

We need to add the backend servers to under the servers menu and the priorities list in the config.yml file.

If for example, one of your backend servers is a survival server, you'll need to add this under your server section:

survival:
  motd: "&1Survival Server"
  address: <survival serverip>:port
  restricted: false

Afterwards you'll need to add the survival server to under priorities.

When you're done with adding backend servers it might look like this:

connection_throttle: 4000
connection_throttle_limit: 3
timeout: 30000
stats: d06cf9e1-441c-441f-8a5b-60a5c6bdccc0
permissions:
  default:
    - bungeecord.command.server
    - bungeecord.command.list
  admin:
    - bungeecord.command.alert
    - bungeecord.command.end
    - bungeecord.command.ip
    - bungeecord.command.reload
network_compression_threshold: 256
servers:
  lobby:
    motd: "&1Just another Waterfall - Forced Host"
    address: localhost:25565
    restricted: false
  survival:
    motd: "&1Survival Server"
    address: <survival serverip>:port
    restricted: false
  skyblock:
    motd: "&1Skyblock server"
    address: <skyblock serverip>:port
    restricted: false
player_limit: -1
prevent_proxy_connections: false
server_connect_timeout: 5000
remote_ping_timeout: 5000
forge_support: true
remote_ping_cache: -1
log_commands: false
log_pings: true
ip_forward: true
disabled_commands:
  - disabledcommandhere
groups:
  md_5:
    - admin
listeners:
  - host: 0.0.0.0:25565
    query_port: 25573
    motd: "&1Another Bungee server"
    max_players: 1
    force_default_server: false
    tab_size: 60
    forced_hosts:
      pvp.md-5.net: pvp
    tab_list: GLOBAL_PING
    bind_local_address: true
    ping_passthrough: false
    query_enabled: false
    proxy_protocol: false
    priorities:
      - lobby
      - survival
      - skyblock
online_mode: true

CAUTION

Make sure ip_forward is set to true in Waterfall config.yml and bungeecord is set to true in spigot.yml on all your backend servers.

Configure backend servers

On the backend server, you'll need to go into server.properties and set online-mode to false and afterwards, go into spigot.yml and change bungeecord to true.

Finishing the network setup

After you've done all the tasks, you should start your waterfall server and restart all your backend servers.

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